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MotoPro is a fully featured Unreal Engine 4 racing game project demo designed to showcase advanced vehicle systems and gameplay flexibility. It includes a complete main menu, graphics and audio settings, vehicle customization, and a powerful framework for getting wheeled vehicles running fast.
With realistic vehicle statistics, MotoPro offers ignition control, manual or automatic gearing, damage, fuel, oil, water, and battery systems—all fully customizable or optional for unlimited use. The newly enhanced Air Control Component adds refined mid-air control, speed boosting, air braking, and physics-based jumping, bringing high-intensity racing to life.
Players can also toggle driver ejection in rollover events, experiment with multiple example vehicles, and experience a polished, ready-to-expand foundation ideal for any UE4 racing or vehicle-based project.
Technical details
Fully Featured Vehicle Game
100% Blueprint Project
Easy to use
Fully Commented
19 Skeletal Mesh Assets + Animations
140+ Static Mesh Assets
250 Material Instances
1 Master Material
5 Maps (Asset Overview, Main Menu, Race Track Map, Desert Race Map, and an Open Desert Map)
4.26 Changelog...
Framework built for Multiplayer Update
Main Menu built for Multiplayer Update
New Race Mode added for Singleplayer
Save Game Systems Created for Race Tracking, Statistics, and Vehicle Customization
Graphics & Audio Setting built for Main Menu
Easy to Use Array Based Map Selection System Created for Easy additions of New Maps
Improved Handling and Collision Response for all Vehicles.
2 New Freeplay Maps added, and 1 New Race Map
New Landscape and New Landscape Material Setup using Material Functions
New Spawn Handling System for Vehicles via Save Game
Fixed Known issues with Vehicle Stats Component, Air Control Component and Replication
Many more Features and Improvements listed in Main Menu Changelog
MotoPro is a fully featured Unreal Engine 4 racing game project demo designed to showcase advanced vehicle systems and gameplay flexibility. It includes a complete main menu, graphics and audio settings, vehicle customization, and a powerful framework for getting wheeled vehicles running fast.
With realistic vehicle statistics, MotoPro offers ignition control, manual or automatic gearing, damage, fuel, oil, water, and battery systems—all fully customizable or optional for unlimited use. The newly enhanced Air Control Component adds refined mid-air control, speed boosting, air braking, and physics-based jumping, bringing high-intensity racing to life.
Players can also toggle driver ejection in rollover events, experiment with multiple example vehicles, and experience a polished, ready-to-expand foundation ideal for any UE4 racing or vehicle-based project.
Technical details
Fully Featured Vehicle Game
100% Blueprint Project
Easy to use
Fully Commented
19 Skeletal Mesh Assets + Animations
140+ Static Mesh Assets
250 Material Instances
1 Master Material
5 Maps (Asset Overview, Main Menu, Race Track Map, Desert Race Map, and an Open Desert Map)
4.26 Changelog...
Framework built for Multiplayer Update
Main Menu built for Multiplayer Update
New Race Mode added for Singleplayer
Save Game Systems Created for Race Tracking, Statistics, and Vehicle Customization
Graphics & Audio Setting built for Main Menu
Easy to Use Array Based Map Selection System Created for Easy additions of New Maps
Improved Handling and Collision Response for all Vehicles.
2 New Freeplay Maps added, and 1 New Race Map
New Landscape and New Landscape Material Setup using Material Functions
New Spawn Handling System for Vehicles via Save Game
Fixed Known issues with Vehicle Stats Component, Air Control Component and Replication
Many more Features and Improvements listed in Main Menu Changelog