Save Tracker System

$0.00

The project demonstrates how to build and implement a Save Tracking System. This system tracks and saves specified gameplay actors, vehicles and characters using a Data Save Actor and Structs.

In this project you will learn:

  • How to Possess/Unpossess Vehicles using Interfaces

  • How to Spawn/Respawn Character Classes after Vehicle Possession

  • How to Dynamically Change Vehicle & Character Attributes during gameplay and efficiently store those changes.

  • How to Store/Retrieve Vehicle & Character Attributes and Transforms using Structs and Data Tables

  • Learn how persistent worlds work.

All Project Code is Fully Commented and Easy to Understand

Difficulty Level: Beginner to Intermediate

Demo Level Included.

Unreal Engine 4.26

This project is absolutely FREE.

The project demonstrates how to build and implement a Save Tracking System. This system tracks and saves specified gameplay actors, vehicles and characters using a Data Save Actor and Structs.

In this project you will learn:

  • How to Possess/Unpossess Vehicles using Interfaces

  • How to Spawn/Respawn Character Classes after Vehicle Possession

  • How to Dynamically Change Vehicle & Character Attributes during gameplay and efficiently store those changes.

  • How to Store/Retrieve Vehicle & Character Attributes and Transforms using Structs and Data Tables

  • Learn how persistent worlds work.

All Project Code is Fully Commented and Easy to Understand

Difficulty Level: Beginner to Intermediate

Demo Level Included.

Unreal Engine 4.26

This project is absolutely FREE.