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The project demonstrates how to build and implement a Save Tracking System. This system tracks and saves specified gameplay actors, vehicles and characters using a Data Save Actor and Structs.
In this project you will learn:
How to Possess/Unpossess Vehicles using Interfaces
How to Spawn/Respawn Character Classes after Vehicle Possession
How to Dynamically Change Vehicle & Character Attributes during gameplay and efficiently store those changes.
How to Store/Retrieve Vehicle & Character Attributes and Transforms using Structs and Data Tables
Learn how persistent worlds work.
All Project Code is Fully Commented and Easy to Understand
Difficulty Level: Beginner to Intermediate
Demo Level Included.
Unreal Engine 4.26
This project is absolutely FREE.
The project demonstrates how to build and implement a Save Tracking System. This system tracks and saves specified gameplay actors, vehicles and characters using a Data Save Actor and Structs.
In this project you will learn:
How to Possess/Unpossess Vehicles using Interfaces
How to Spawn/Respawn Character Classes after Vehicle Possession
How to Dynamically Change Vehicle & Character Attributes during gameplay and efficiently store those changes.
How to Store/Retrieve Vehicle & Character Attributes and Transforms using Structs and Data Tables
Learn how persistent worlds work.
All Project Code is Fully Commented and Easy to Understand
Difficulty Level: Beginner to Intermediate
Demo Level Included.
Unreal Engine 4.26
This project is absolutely FREE.